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3D human pose estimation from a monocular video has recently
seen significant improvements. However, most state-of-the-art methods
are kinematics-based, which are prone to physically implausible motions
with pronounced artifacts. Current dynamics-based methods can
predict physically plausible motion but are restricted to simple scenarios
with static camera view. In this work, we present D&D (Learning Human
Dynamics from Dynamic Camera), which leverages the laws of physics to
reconstruct 3D human motion from the in-the-wild videos with a moving
camera. D&D introduces inertial force control (IFC) to explain the 3D
human motion in the non-inertial local frame by considering the inertial
forces of the dynamic camera. To learn the ground contact with limited
annotations, we develop probabilistic contact torque (PCT), which
is computed by differentiable sampling from contact probabilities and
used to generate motions. The contact state can be weakly supervised
by encouraging the model to generate correct motions. Furthermore, we
propose an attentive PD controller that adjusts target pose states using
temporal information to obtain smooth and accurate pose control. Our
approach is entirely neural-based and runs without offline optimization or
simulation in physics engines. Experiments on large-scale 3D human motion
benchmarks demonstrate the effectiveness of D&D, where we exhibit
superior performance against both state-of-the-art kinematics-based and
dynamics-based methods.
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